Library
Books, films, and orgs
The works that named and shaped what DarkBadge measures — growing as more apps are scored and more research surfaces.
Featured

Hooked
Nir Eyal · 2014
Nir Eyal's blueprint for building habit-forming products, structured around a four-step "Hook Model": trigger, action, variable reward, investment. Written as a how-to for product teams — DarkBadge treats it as a map of the mechanisms it scores.
How this relates to DarkBadge →
Why this matters
Hooked is the playbook: a four-step formula for building products people can't put down. The NPR piece traces that formula back further, to the slot machine design it borrowed from. Everything else here either names one of these tactics in more detail or backs it with research.
What addictive design actually does to the people on the other end of the screen — kids, parents, and the dynamics between them.
Books

Irresistible
Adam Alter · 2017
Adam Alter on the rise of behavioural addiction and the design patterns that drive it — infinite scroll, variable rewards, social feedback loops. Argues these aren't incidental side effects but the deliberate product of A/B-tested engagement engineering.
How this relates to DarkBadge →

Dopamine Nation
Anna Lembke · 2021
Anna Lembke, a Stanford psychiatrist, on the brain's pleasure-pain balance and why constant small hits of dopamine — from a phone as much as any substance — push that balance toward craving. Makes the direct case for scheduled abstinence as a reset.
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The Power of Fun
Catherine Price · 2021
Catherine Price on reclaiming genuine fun and attention from the phone's substitute for both. Distinguishes real "fun" (playful, connected, in flow) from the passive scrolling that displaces it, with a practical plan for making room for the former.
How this relates to DarkBadge →

